Using Server Backfill Tickets - Multiplayer SDK - PlayFab Server backfill tickets allow a game server to search for extra players which fit into the game currently being played Server backfill tickets differ from regular matchmaking tickets in multiple ways:
Matchmaking - Create Server Backfill Ticket - REST API (PlayFab . . . Create a backfill matchmaking ticket as a server A backfill ticket represents an ongoing game The matchmaking service automatically starts matching the backfill ticket against other matchmaking tickets Backfill tickets cannot match with other backfill tickets POST https: titleId playfabapi com Match CreateServerBackfillTicket
PFMultiplayerCreateServerBackfillTicket - PlayFab | Microsoft Learn To use this feature, you must define PFMULTIPLAYER_INCLUDE_SERVER_APIS before including PFMatchmaking h The library automatically, and asynchronously, submits a server backfill ticket to the matchmaking service
PlayFab Multiplayer C++ SDK Release Notes - PlayFab Added new support for creating matchmaking server backfill tickets with PFMultiplayerCreateServerBackfillTicket Added new PFLobbyMembershipLockSearchKey constant to make it easier to search for only locked or unlocked lobbies when calling PFMultiplayerFindLobbies ()
Matchmaking - Cancel Server Backfill Ticket - REST API (PlayFab . . . Only servers can cancel a backfill ticket The ticket can be in three different states when it is cancelled 1: the ticket is matching If the ticket is cancelled, it will stop matching 2: the ticket is matched A matched ticket cannot be cancelled 3: the ticket is already cancelled and nothing happens