What is the difference between TMP_Text and TextMeshProUGUI? TMP_Text is the base parent class for two types TextMeshProUGUI - replacing the now legacy UI Text within a UI Canvas TextMeshPro - replacing the now legacy TextMesh for placing 3D text without using a UI Canvas This second one is where the name of the entire package originally comes from It was a custom improved TextMesh until Unity adopted it into the core So if you want to be more generic
Unity C# Textmesh pro is not updating when changing text programatically I have a TextMeshPro object for output and i want to change its text What i found is that the text is changing but not updating The weird thing is that i can change it and it updates when it is on start but later on when i try to change it , it does change but do not update The TextMeshPro object is inside a canvas so i am using an
c# - Set Text with textmesh pro - Stack Overflow Is there any way to cycle text with textmesh script? I'm interested in cycling text so i can display different text on my 2D game I have try the script on this website But I don't think it works
c# - how to get the TextMeshPro component - Stack Overflow public class ClickBub : MonoBehaviour { int x; int count; TextMeshPro mytext; TextMeshPro soretext; GameObject textobj; Use this for initialization void Start () { textobj = this gameObject
c# - TextMeshPro Null Reference Exception - Stack Overflow EDIT: Solved Used TextMeshProUGUI instead of TextMeshPro Background: I'm using TextMeshPro to display text I want to change the text via a script The problem is I get a NullReferenceExceptio
c# - How to modify UI text via script? - Stack Overflow A simple question: I'm trying to modify UI text (TextMeshPro if that makes any difference) via C# script I am using the following code: using System Collections; using System Collections Generic;
Unity - getting the correct text size after Content Size Fitter I have a TextMeshPro Prefab I wanted the height of the object to match the actual height of the text, so I added a Content Size Fitter component to the prefab and gave it a Vertical Fit - Preferred Size